![]() ![]() ![]() This is a fast setup, there is under 0.1 left to get from what I have seen in online league races. There is also a setup for Daytona there to download. Non-Steam download links are on the Studio 397 forum: (I think it went OK)Īttempt at fixing light glows (failed on this one-I have no idea why they are half brightness on back straight and turn 3) The AI line has been fixed so they can now run safely 2 wide and never lift.Īttempt at fixing AI. The AI line has been fixed so they pit correctly. Yellow lights fixed (They were not fixed properly last time)Ĭones added to remind drivers to stay in or out of pit lane when entering pitsĪIW adjusted to make pace car come out earlier (middle turn 3&4 instead of almost at finish line) ![]() TDF Roughness added to bring track to life (Will have correct drag when hitting it)Ĭut track FIX (Could get cut track on grass) Works with Nascar 2016 Skins mod.įixed some realroad textures missing alpha reflections layerĬoncrete walls use correct material. (NASDAQ: MSGM) (Motorsport Games), a leading racing game developer, publisher, and esports ecosystem provider of official motorsport racing series throughout the world, announces today the release of the first rFactor 2 content update and user interface refresh of 2022. To avoid lap up/lap down penalties common in online races when yellows come out while drivers are in pit lane.Īdded an Unrestricted version of the track. Pacecar release endpoint moved as close to finish line as possible. Pacecar release endpoint moved back to correct place.ĭisable cut track (as per Mountain Pk Speedway)Īs fields were approaching 30, online racers were starting to get cut track penalties in error. Reduced grip in corners to 0.95 (To get closer to tyre wear!) I have no idea why it uses the plate engine. The mod, Stockcar 1016 Skins no longer works with Daytona Unrestricted. Designed to give drivers more space like in real life.Īdded Daytona Alternate AIW: This is an alternate AIW using 1 racing line, vs 2 racing lines in the default Daytona 500. Anyone who can beat the AI at 100%.Post here!!!ĭaytona Unrestricted now working again for Stockcar 1016 Skins mod. The AI are good at 100%, in fact, very good. It's Pre-Race preparation time and we are taking out the Cadillac DPi hypercar for. You just need to be patient, wait for gaps, don't take risk getting out of the draft. Welcome to our first test in the rFactor 2 VEC Season 15. There are some graphical issues, but the track drives beautifully.įor those wanting to race offline, the AI are very good. This is specifically designed for League use. This is a fill in track until a new 3PA track becomes available (Possibly up to 2 years) The racing surface has been reworked, adding support for Realroad. It is a conversion from an original scratch built track for Stock Car Evolution. V1.Daytona International Speedway is a 2.5 mile oval. Found a small mesh hole in track surface in NASCAR 4 during last league event, that does not affect normal driving direction Added Corner Marshalls to T1, T3, T5, T6 Closed some mesh holes in the inside runoff area at T6 Moved Safety Car to Rolex 24 location (Exit of T3), may be changed in future Tutorials for rFactor2, courtesy of the ISI forums. Changed some shaders (mainly on lights) and removed 3D light glows rFactor Car and rFactor Track downloads, Car Skins, Car Setups, rFactor Screenshots, online racing. Adjusted night lighting to be a bit darker Added Arrow Signals to T1 and the Bus Stop (made by DGTracks, will be updated in future) Added Pit In and Pit Out lights (will be updated in future) Moved xPitOut to 2020+ Rolex 24 location in the Pit Out esses, with new AIW pit path to match Moved garage spaces from pit lane to outside the actual garages rFactor Central The world's largest site for rFactor racing simulation PC game by ISI, Image Space Incorporated. We are using this as a development tool to learn track editing and building, and for our leagues. Further updates have been carried out by us here at Xplore Sim Racing for use with our leagues and we have obtained permission to continue working on it and to release it to the workshop. This track was originally brought to RF2 by SJ, with further updates by Bernd and Turb bringing the track to V1.27. The race was not valid (did not count points. In many ways it was a continuation of the race from the year before the two main protagonists would be the very evenly-matched works teams of Alpine-Renault and Porsche, with four cars each. This is the Daytona International Speedway Road Course. The 1978 24 Hours of Le Mans was the 46th Grand Prix of Endurance, and took place on 10 and 11 June 1978. ![]()
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